We all agree that it was the Pre-CU SWG experience and attention to details that helped make it one of the best and most immersive MMORPGs we have ever experienced. The crafting complexity, the interrelationships between professions, the vast worlds to explore, the rare creatures to tame and collect, the Galactic Civil War, the active social game - the list goes on. Each contributed to the feeling and experience of the Pre-CU experience. All these highlights and features are based on systems which deserve to be researched to the highest degree and implemented completely. We would not be happy playing a version of SWG that has systems which are simply a basic model of the original game. We do not call a feature on our own project "finished" until it is completely fleshed out and polished to work cohesively with all other relative and related features.
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